Arsenal   Virtual Reality Systems

 
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VR Engineering

V-CAM

X-CAM

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Stereoscopical walktrough

 

VR engineering

Our projects are not limited to the development of applications and graphic contents, but they often include the definition and the integration of hardware systems that are specific to each application. Arsenal also commissions sensing and telemetry systems, if needed.

Virtual Camera (V-CAM)

A typical example is our VirtualCamera (V-CAM), realized for live TV broadcasting of sports events, especially sailing races.

V-Cam provides real time graphics for the virtual representation of dynamic events, increasing the value of the information with the addition of data processed by the computer. In sports, the typical application of V-Cam are sailing races. Everything that takes place within the sailing course is immediately reproduced in realistic 3D graphics for television broadcasting or for projection. A virtual video camera with no position or movement restraints films the race.

To know more about OpenSceneGraph: http://www.openscenegraph.org/index.php

Immersive Control System (X-CAM)

X-CAM is a remote control station suitable for the monitoring of means of transportation and vehicles in motion that have sensing and data transmission devices installed on board. 
The operator has control of the vehicles that move in the virtual scene in sync with the real ones and are displayed in 3D graphics with a series of graphical and numerical data such as vehicles position, load, delay and air pollution.

X-CAM was conceived by Arsenal, that also developed its software and sized and integrated its hardware. Arsenal supplies also the realization of the graphic database for each specific application.

X-CAM, employed in the ITS (Intelligent Transport Systems) sector as in the URBIS system for the monitoring of means of transportation and environmental data of the city.

Panoramic and Stereoscopic Visualizations

The stereoscopic visualization is one of the main characteristics of Virtual Reality. The vision acquires the sense of depth with the employment of goggles, sort of glasses with polarized lenses, that can be either passive or active. The stereoscopic system provides the right eye as well as the left one with their respective perspectives. The stereoscopic visualization obviously requires a specialized hardware.

To achieve acceptable performances with the stereoscopic projection the hardware costs are really high, some tens of thousands euros. The stereoscopic projection can be applied to Virtual Reality applications as well as to videos. As for the Virtual Reality, the real-time rendering doubles the amount of resources requested to the GPU (Graphics Processing Unit), that has so to be of a special type and very powerful.

Arsenal can realize stereoscopic videos with Lightwave3D Layout. Stereoscopic Virtual Reality applications are developed in OpenSceneGraph.

2007: Case study: Vitual Showroom in AREA Science Park- Trieste

2004: Case study: Trieste Expo 2008 - Parigi